Experiment of making a off-piste simulator/game in Away3D.
Hellcat is completely re-engineered, modernizing Flash Pro for the next generation. Here’s a quick recap of just some of the work we’ve done so far:
- 64-bit architecture, native cocoa: modularized, faster, more reliable so you can be more efficient
- Faster start time, file opening and saving, timeline scrubbing, and more
- New user interface with light and dark themes, plus support for HiDPI displays (aka MacBook Pro Retina displays).
Candy Crush Saga with 150,000,000+ monthly users
$1.9 millions in revenues, $560 millions in profit. I’m talking about a Flash game. NOT HTML 5. http://t.co/ImVe4LJbeq— Sébastien VARLET (@svarlet)February 18, 2014
Escher spirals from outer space.
Drag to rotate.
From Thibault Imbert:
Michael and Mark from the Scout team just published an awesome article on the internals of Flash Player and how it relates to Scout. I am sure you guys will love it. The article is available here on Devnet.
The article starts with an overview, then dives into details like how Flash Player instances work, the core components, ActionScript 3 event handling and how “core loop”, the beating heart of the Flash Player works. It does not stop there and also covers topics like rendering side and how the display list works but also the network stack and more. The article ends with general GPU related performance issues. A must read for every ActionScript 3 developer.
Starling goodies round-up: