Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Sophie3D - create and publish interactive 3D content online

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AIRFacebook ANE

AIRFacebook offers a rich and cross-platform API to the latest Facebook SDK for iOS and Android.

Easily implement social interaction in your Adobe AIR app and make it available to the millions of people using Facebook today!

KEY FEATURES

  • User authentication and permission management
  • Content sharing (links, photos) to Facebook feed or via Messenger
  • Sharing custom Open Graph stories
  • Sending Game Requests and receiving events from notifications
  • Sending App invitations
  • Open Graph queries
  • Scores & achievements for games
  • Documentation, guide PDF and demo application

REQUIREMENTS

  • iOS 7 or newer
  • Android 2.3.3 or newer
  • Adobe AIR 15 or newer

DOCUMENTATION & GUIDES

Outstanding sound & visual interactive experience created by Resn:

[ Never Stop. Never Settle. ]

( view and listen with a good set of speakers or headphones!)

Brief Explanation

“Hennessy V.S. invites you on an immersive journey as part of the "Wild Rabbit” rebranding campaign for Hennessy V.S. What’s your ambition? What motivates you? What are you chasing? What is your Wild Rabbit? A dream-like interactive experience at NeverStopNeverSettle.com is designed to bring people closer to the answer. We partnered with an interactive agency to take the Wild Rabbit online, sending users down an infinite rabbit hole. By exploring this surreal, abstract, black-and-white world, users discover the inspirations of Manny Pacquiao, Erykah Badu and Martin Scorsese, and get closer to understanding their own Wild Rabbit.“

Related:

Improved Particle System for Starling

From Michael Trenkler:

For his upcoming game Colin needed some additions to the previous version, especially batching of particles from the same atlas, animated textures, a particle pool, and support for unique filters. Additionally some things came up on the way.

Feature Overview:
  • particle pool
  • batching (less draw calls)
  • multi buffering (avoid stalling)
  • animated particles
  • random start frames
  • ATF support
  • filter support
  • optional custom sorting, code and variables
  • calculating bounds (optional)
  • spawnTime, fadeIn/fadeOut
  • emit angle alligned particle rotation
  • various performance improvements
  • some ease-of-use stuff