Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Wikipedia: Flash television shows

This is a list of television shows animated withAdobe Flash.
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Stage3D version of 3DDM.

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AirBag - An ActionScript pixel-level collision detection library

The AirBag library allows the pixel-precise detection of collisions amongst a list of DisplayObjects (MovieClips, Sprites, Bitmaps, TextFields, Videos, etc.). It supports the exclusion of color ranges as well as a user-definable alpha threshold below which collisions won’t be triggered.

AirBag works in one-to-many or many-to-many detection mode. This means you can track the collision of a list of objects against a single other object (one-to-many) or you can track all the collisions happening between any members of the detection list (many-to-many).

Works with the regular display list. All DisplayObjects are supported: MovieClips, Videos, Bitmaps, etc.

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Wonderfl inspiration: DotLight + SoundMixer

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Starling Game Development Essentials Book

Overview:

  • Create a cross-platform Starling Isometric game.
  • Add enemy AI and multiplayer capability
  • Explore the complete source code for the Web and cross-platform game develpment
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ANE: Google Play Game Services and Apple Game Center

This ANE is a cross-platform multi-service gaming AIR native extension. It provides a common ANE API to the Google Play Game Services (Android, iOS v7.0+) and Apple Game Center (iOS v5.0+).

The extension is simple to use and well documented and we have a complete support available in the GitHub repository for all your questions to get your game up and running quickly.

It provides the following key functionality:

  • user sign in / out
  • leaderboards
  • achievements
  • save games
  • turn based multiplayer functionality
  • Show the leaderboards you create for your game in the native UI
  • Or, retrieve leaderboard data so you can display them as you wish
  • Submit scores to multiple leaderboards
  • Retrieve the achievements you create in the administration panel
  • Update progress
  • Use both of the achievement types: single and incremental and all of the states: hidden, revealed, completed
  • Use the built in game service saved game functionality to save data for a user
  • Find people to initiate multiplayer games
  • Handle game invitations from players
  • Complete event notifications for turn status and updates
  • Take turns by updating data and passing play to another player

As always there’s a complete sample application with a very simple turn based game, complete AS Documentation and one year of updates and support.

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More Unity3D to Flash conversions

from Slavomir Durej