COLT. Code Orchestra Livecoding Tool. It’s a small piece of software that tracks changes of your app’s recources (code, images, sound etc.) and, when files are being altered, starts a separate incremental compilation — it creates a small file with only those changes you’ve just made (unlike the common thing when a Flash/AIR app puts it all together from scratch). And then this is delivered to the working app.
You can edit files from an IDE or take the changes out of the version control system. You can simply share the folder with a designer, give the network address of yout app, and the designer will immediately see the changes as he alters the files in the folder. You can track corrections to the code through event subscription and create new libraries, approaches and revolutionary tools for game and app development. You’ll surely come up with new ideas of how to improve your work!
Flash/AIR development has never been so fast and productive! Feel the new pleasure from Flash and mobile development with COLT.
One of the most hilarious browser games – using your camera you’ve gotta lick the screen.
“Here’s an example of an asteroid field using high-res models and textures. There’s about a million (!) polygons in the scene and as long as you’ve got hardware acceleration it runs buttery-smooth.
Use W, A, S, D to accelerate, brake and roll, and use the mouse to steer.”
Learn how to program a Flash 11 3D game:
“This is the video game we will make in the book, step-by-step. It is an arcade-style 3d action shooter "bullet-hell” game with thousands of moving objects, complete with a gui, player input, timers, animation, combos, health, sound, particles and more.“
[ Game Demo ] [ Chapters ] [ Buy this book! ]
[ Video - new! ]
Experiment of making a off-piste simulator/game in Away3D.
FlashDevelop 5.0 released! Hands down the best coding IDE for ActionScript and Haxe. Loads of fixes and improvements. http://t.co/YGso74CBta— Oliver Joyce (@oliver_joyce) May 30, 2015