“Swift 3D Labs presents a hardware accelerated 3D sneek peek demo running in the Flash 11 Player Stage 3D technology.
In this demo, we are successfully exporting from a pre-release labs version of Swift 3D MAX to an open source Molehill engine called Minimole – a small Actionscript 3D engine based on the Stage3D API. We’re also successfuly supporting other 3D engines such as Away3D, Flare3D, and Alternativa3D. Stay tuned for more news on our support for Adobe Stage3D.
This pre-release labs version of Swift 3D MAX Technical demo exports an interactive3D iPhone 3GS and full textured MaxHead models in a high quality, textured and shaded method”.
Some information about ActionScript:
Highest Position (since 2001): #14 in Jun 2014
Lowest Position (since 2001): #63 in Jul 2003
— Boz Bundalo (@Bozzified)July 5, 2014
Open source evoSpicyParticleEngine - Flash Player 11
“The idea behind this engine was to be able to render massive amount of moving particles. So this meant some restrictions. For example it only renders full buffers, it renders triangles instead of quads and all particles share some properties.
All this stuff can be find from GitHub.”