HLAG is a high level shader language that compiles to AGAL code for use in Adobe Flash or Adobe AIR projects.
From Ross Mcverry:
Written in AIR for creating AGAL from high level shader code. Its still early alpha at the moment but i’d like to get some feedback from Flash Developers on what could be done for improvements. It exports as an XML format which I am hoping other engines will support if it becomes more popular. I will provide documentation soon but there is some information on the website.
This app uses Facebook data and other API’s to compile a unique animated film for each Ray-Ban fan. We worked with Animade to create hundreds of individual animated outcomes.
We created a Facebook app that analyses data from Facebook and Foursquare, in combination with a number of third-party APIs, to compile a unique animated film for each Ray-Ban fan. We worked with Animade to create hundreds of individual animations, which were then compiled into a short film, uniquely personalised for each user. The results could then be shared with friends, alongside a bespoke personalised cover photo for their Facebook Newsfeed.
YCanvas Remote Controlled By Remotair
“Remotair is a concept of transmitting device inputs (gestures, accelerometer, camera etc.) into receiving flash or AIR application. Consists of one transmitting app installed on a mobile device or a tablet and one receiving app running on a PC. In order to pair transmitting and receiving application, RTMFP protocol is used. Implementing remotair reciever into any flash application takes only a few minutes, I spent much more time on touch + multitouch implementation with transitions. At the end of the day, I was able to remote controll YCanvas application with BlackBerry Playbook.”
[ More details here ]