Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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The Motion Nexus platform empowers developers to build Kinect applications in Adobe Flash that support local and cloud integration. Cloud integration enables multiple skeleton interactions from multiple remote users.

Hghtlights for the v1.3 release:

  • Simple and concise API for managing application configuration and deployment
  • Full 20 joint Kinect skeleton with velocity, rgb points, depth points, joint rotation, and tracking state.
  • Easily switch between local, local with cloud participants, and cloud with cloud participants
  • Depth image 320×240 support in local mode
  • Near mode enabled – Skeleton with 10 joints, upper body skeleton
  • Facebook API integration
  • Consumer driven plugin – we manage the environment, so all the developer needs is the swc library and your ready to develop.
  • Developer skeleton samples, Facebook integration examples, and much more…

[ Project page ] [ Video #1 ] [ Video #2 ]

[ Motion Nexus Face Tracking ] [ Article source ]

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Ayako Taniguchi

Web site for Ayako Taniguchi (a music composer in Japan).
Audiovisual with  multiple layers of graphic patters move with the sounds. And you can also generate your own pattern animations.

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KATURN laboratory: 3D Camera Tracking

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Geophysic, making AIR shine thanks to Feathers

This new project was kind of special for me, I made an iPad application, Geophysic® with one of the best French agency Soleil Noir for the famous luxary watches Jaeger-LeCoultre. No less!
When I was a student, Soleil Noir was the best French agency and we all dreamed to work there! So you could imagine how fun it was to work with them! As a luxury brand, Jaeger-LeCoultre, has a very high expectation of the final product. Combined with Soleil Noir’s graphic designers, it results in a top quality iPad application.

Links:

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Stage3D related articles in December Issue of
Flash and Flex Developer’s Magazine:

- Proscenium Rapid Prototyping Framework for Stage3D
- What is Alternativa3D

[ Download December issue for free ]

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Open source evoSpicyParticleEngine - Flash Player 11

Author comment:
“The idea behind this engine was to be able to render massive amount of moving particles. So this meant some restrictions. For example it only renders full buffers, it renders triangles instead of quads and all particles share some properties.

All this stuff can be find from GitHub.”