Basically, the website lets you look at data—tweets, facebook likes, emails, Instagram posts, Flickr photos, you name it—constantly being shared and traded, real-time, in three cities around the world; London, Berlin and Paris. It also gives you comprehensive information on various urban infrastructural elements, such as CCTVs and traffic lights. The point is to show that the hyper-connected reality Watch Dogs takes place in is already here, in the real world.(via Kotaku)
Using OpenData sources, WatchDogs new website WeareData shows how our cities are hyperconnected. Impressive (@Steven Aïm)
Epic Game Ads is happy to announce WhipFlash, their new game funding and distribution partner! To celebrate this, Epic Game Ads LLC and WhipFlash, in cooperation with PlayerScale and Adobe, are happy to announce the first Epic Flash Game Contest.
In addition to the prizes, winners will receive a lifetime 50% Net Revenue from the game. Epic Game Ads will utilize their extensive network of portals and relationships with top game sites, to make sure your game is seen by millions of players around the world!
You must submit your game by Febuary 18th 2013, our beta testers will then have one month to play and rate all games. Finally, our expert judges will choose the winners from the top 20 best rated games by March 27th 2013 during GDC.
To get you started, PlayerScale will give you a free Player.IO Plus account you can use to develop your game!
[ Register ]
- Effect editor with live preview.
- Loader/playback library, that makes simulation integration easy.
- Super fast Starling renderer: 1100+ particles on an iPhone 4S/iPad 2 @60FPS, 15000+ particles @60FPS on a good PC.
- Flash DisplayObject renderer for the ones who don’t use Stage3D/Starling.
- You can define an arbitrary emitter area and the emitter movement can be animated.
- Simulations can be started from a saved state.
- 15+ different forces/actions that can affect the particles during their lifetime.
- Particles can be animated.
- Blend modes, bursting emitters, multiple emitters…
- Very easy to extend: Just extend a class to define a new action.
- Particles can be modified via code dynamically when the simulation is running.
- Open source and free (Apache license).
Current binaries are compiled against Starling 1.6.0. I have tested it with 1.5.1 and it works fine; should work with earlier versions too since it uses one class to interact with Starling.
Someone has forked my particle engine, Stardust, and made an extension for Starling. Sweet :) http://t.co/UtlbWlOIM0— Allen Chou (@TheAllenChou)January 20, 2015
Flash GAMM Kyiv 2012 presentations:
[ FlashGAMM ]
Flash / AdobeAIR games on mobile round-up:
The goal of the Starling Handbook: to provide you with a one-stop-shop that contains every bit of information a Starling developer needs. Whether you are a raw recruit or you have been around since the very first beta — The Starling Handbook should have you covered.