Genome2D is a 2D framework for AIR/Flash developers that want to leverage the GPU hardware features that are available in Flash Player 11, AIR 3 desktop and AIR mobile. Latest added features:
Ruby Blast from Zynga
Ruby Blast transition to mobile was accelerated via Adobe AIR and Starling Framework. The development team was able to use the same workflow for both the web and mobile versions of the game, meaning it didn’t have to be rebuilt for the web. Meanwhile, the Zynga Beijing team tested the game’s performance and then worked with a group from Zynga’s headquarters in San Francisco to optimize it with Project Monocle (Adobe’s new profiling tool for Flash and AIR developers).
KATURN laboratory: 3D Camera Tracking
The goal of the Starling Handbook: to provide you with a one-stop-shop that contains every bit of information a Starling developer needs. Whether you are a raw recruit or you have been around since the very first beta — The Starling Handbook should have you covered.
ABC… Uczę się!
Application is addressed to children learning the alphabet and letters. It’s great example how elastic and efficient Flash & Air Platform is. We used Adobe Air 3.7, Starling 1.2, Feathers components , Robotlegs 2.0, Robotlegs Signals, ATF Textures, Texture Packeger and Flashbuilder. With just one platform we built the application for samrtphones and tablets working on iOS nad Android OS. Next with just few changes we prepared web version of the app.
To make production faster we developed own a system where each developer could work and test his code independently. The biggest challenge was to optimize memory. This is where the ATF compressor and Adobe Scout came. Using Scout we optimized cpu and gpu memory managment and improved GC mechanizm. All this works resulted in good performance on older devices. Now application is available as demo version but we plan to expand it to 50 books.