Concurrency, which was introduced in Android AIR 3.9, is a very popular and widely used feature among AIR mobile developers. Starting from AIR 19, support for Concurrency has been added to AIR iOS as well. For AIR iOS, everything remains coherent to AIR Android, except for some differences in loading of SWF and passing byte array to Worker. This article provides an overview of the concept of Workers (for AIR iOS) for providing concurrency in Flash applications.
Introducing Concurrency on iOS and how to put it to use: http://t.co/powxEAQgpc— Adobe Flash (@AdobeFlashCC) August 6, 2015
Max Did It:
There is an updated version of this tutorial “How To Properly Render an X-Ray Silhouette Effect in Away3D" which is much simpler and more elegant.