Stage3D developer tips #6:
Epic Game Ads is happy to announce WhipFlash, their new game funding and distribution partner! To celebrate this, Epic Game Ads LLC and WhipFlash, in cooperation with PlayerScale and Adobe, are happy to announce the first Epic Flash Game Contest.
In addition to the prizes, winners will receive a lifetime 50% Net Revenue from the game. Epic Game Ads will utilize their extensive network of portals and relationships with top game sites, to make sure your game is seen by millions of players around the world!
You must submit your game by Febuary 18th 2013, our beta testers will then have one month to play and rate all games. Finally, our expert judges will choose the winners from the top 20 best rated games by March 27th 2013 during GDC.
To get you started, PlayerScale will give you a free Player.IO Plus account you can use to develop your game!
[ Register ]
Next online meeting will be in February 22, 2013.
Speakers registration is here!
Stage3D Online Conference confirmed speakers:
Ruby Blast from Zynga
Ruby Blast transition to mobile was accelerated via Adobe AIR and Starling Framework. The development team was able to use the same workflow for both the web and mobile versions of the game, meaning it didn’t have to be rebuilt for the web. Meanwhile, the Zynga Beijing team tested the game’s performance and then worked with a group from Zynga’s headquarters in San Francisco to optimize it with Project Monocle (Adobe’s new profiling tool for Flash and AIR developers).
Unity Technologies announced the winner of the celebratory Unity “Flash in a Flash” Creation Contest, which ran for just two weeks. The contest was a runaway success with more than 500 games submitted by the deadline, proving just how fast games can be created, ported, and deployed to the Flash platform using Unity’s development tool.
Grand Prize $20.000 USD:
Three runner-ups will each receive $1,000, Unity Pro with iOS Pro and an iPad 2:
Six additional games will receive Unity Pro with iOS Pro as an award for their efforts: