“City Monkey”, it is an online shoot game based on the model of worms.
The feedbacks are very positive, there is a growing community playing this game (about 25 000 online games are played everyday).
The simplicity of the game (few weapons, no movement allowed) and the fast rythm of the online mode (you never wait) seem to seduce players.
The main focus is centered on the online ranking where players can confront random players, or invite friends, reach different grade (symbolized by a color change on their character), and win new weapons. The idea is actually a tribute to Gorilla, an old turn-based artillery game from 1991.
For the technical part, the game is made in Adobe AIR, with Starling Framework, and the network part is handled by simples MySQL / PH scripts.
The other option if you’re including the web in your target platforms is Flash, which remains surprisingly viable. Many developers mistakenly believe that Flash is not an option as it fails to run on iOS. However, the restriction is that Flash content fails to run inside a browser on iOS – it runs just fine as an Air application on iOS devices. So Flash and Air together provides a solid platform for cross platform development, reaching PCs and Macs through the browser and mobile devices as Air applications.
Starling goodies round-up: